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Genesis 9 Eyebrow Collection
This project involved designing and creating a collection of modern, feminine eyebrows for the Genesis 9 platform in Daz 3D. Rather than relying on painted textures, the eyebrows were built using custom hair cards to provide greater realism, depth and flexibility while remaining suitable for commercial use. The project focused on combining technical execution with aesthetic variety, producing a collection that could be used across a wide range of characters and artistic style
Sara Yardley
2 days ago2 min read


Mariko & Malice – Commercial Character Creation
Mariko and Malice are commercially released character products created for the Daz 3D marketplace. Designed as a modular package, the project combines a realistic base character with an extensive fantasy expansion, offering artists flexibility for both contemporary and fantasy scenes. The project demonstrates my ability to take a commercial product from initial concept through design, production, quality assurance and release, while balancing artistic goals with the expectati
Sara Yardley
2 days ago3 min read


Micah Bell (RDR2) – Character Texturing Study
This project is a personal character texturing and presentation study based on an existing production-quality game-ready character model. My focus was not on recreating the sculpt, but on exploring how high-resolution skin texturing, physically based materials, lighting and presentation can influence the perception of a character. Using Adobe Substance 3D Painter, I completely reworked the character's skin before posing, lighting and rendering the final scene. The project was
Sara Yardley
2 days ago3 min read
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